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V-Ray 3.60.03 And Phoenix.FD 3.04.00 For 3dsMax 2013-2018 Win


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V-Ray 3.60.03 And Phoenix.FD 3.04.00 For 3dsMax 2013-2018 Win


How to Create Stunning Visual Effects with V-Ray and Phoenix FD for 3ds Max


If you are a 3D artist who wants to create realistic and dynamic effects for your scenes, you might want to check out the latest versions of V-Ray and Phoenix FD for 3ds Max. These two plugins are powerful tools that can help you simulate fire, smoke, liquids, ocean waves, splashes, spray, mist and more.


V-Ray 3.60.03 is the latest update of the industry-standard rendering engine that comes with all the lighting, shading and rendering features you need to create professional, photoreal imagery and animation. It is built to handle your biggest projects and your toughest scenes, and it gives you creative control over every aspect of your scene. It also integrates seamlessly with 3ds Max, keeping your workflow smooth and uninterrupted.


Phoenix FD 3.04.00 is the newest version of the all-in-one solution for fluid dynamics. It has been given a full makeover, with new intuitive controls, presets and GPU-accelerated previews, making it a fast and easy way to tackle tight deadlines. It also features a new FLIP liquid solver and an improved smoke and fire solver, making it more powerful and realistic than ever before.


In this article, we will show you how to use V-Ray and Phoenix FD together to create stunning visual effects for your 3ds Max scenes. We will cover some basic concepts and tips on how to set up your scene, how to adjust your simulations and how to render your final result.


Setting Up Your Scene


The first step is to set up your scene in 3ds Max. You can use any model or scene you want, or you can download some free models from sites like TurboSquid or CGTrader. For this example, we will use a simple scene of a wooden boat on a calm sea.


After importing your model into 3ds Max, you need to apply some materials to it. You can use the standard materials that come with 3ds Max, or you can use the V-Ray materials that are included with the plugin. V-Ray materials are more realistic and offer more options for customization.


To apply a V-Ray material to an object, select it and open the Material Editor (M). Then click on the Standard button and choose VRayMtl from the list. You can then adjust the parameters of the material according to your preference. For example, you can change the color, reflection, glossiness, bump map and so on.


For this scene, we will use a simple wood material for the boat and a water material for the sea. You can also add some other objects to your scene, such as rocks or plants, to make it more interesting.


Creating a Liquid Simulation


The next step is to create a liquid simulation using Phoenix FD. Phoenix FD is a plugin that works inside 3ds Max and allows you to create all kinds of fluid effects using a grid-based system.


To create a liquid simulation, you need to create two objects: a simulator and an emitter. The simulator is the container that defines the boundaries of your simulation. The emitter is the source of your liquid.


To create a simulator, go to Create > Geometry > PhoenixFD and choose Liquid Simulator from the list. Then draw a box around your scene that covers the area where you want your liquid to be. You can adjust the size and position of the simulator later.


To create an emitter, go to Create > Geometry > PhoenixFD and choose Liquid Source from the list. Then draw a circle on top of your simulator that covers the area where you want your liquid to come from. You can also adjust the size and position of the emitter later.


After creating these two objects, you need to link them together. To do this, select the emitter and go to Modify panel > Object Source rollout > Add button. Then click on the simulator in the viewport. This will make the emitter emit liquid into the simulator.


You can then adjust the parameters of both objects according to your preference. For example, you can change the resolution of the simulator, which determines how




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